The Castle of the Falls

 

Rules By Adventure: The Castle of the Falls

Following is a short solo adventure called the Adventure at the Castle of the Falls. Reading it according to the directions should increase your familiarity with the rules. You may also wish to give it to ambitious players to help them grasp the basic rules.

Introduction

The OverLord has sent you on a mission to the Castle of the Falls in the Heinous Heights region of the Western Peaks. You do not know what the nature of the mission is, only that He wants you there. Judging from past experience, you assume that your goal will be made known to you at some point in the raid.

So, trusting in the OverLord, you have set out from Shepherd’s Dell in the Liberated Land and traveled to the Western Vale of the Passage Lakes where you stepped into the magical waters of Falcon Head Lake. Instantly, you were transported to the rocky outcropping of Heinous Heights. You stepped out of the HollowTree ready to obey the OverLord’s will. Since He has still not told you the goal of this raid, you walk steadily toward the Castle, knowing the OverLord will instruct you when you really need to know.

Climbing the footpath in the Heinous Heights region has been exhausting. The harsh noonday sun shines down mercilessly, parching your mouth and making the sweat run down your face and body in little trickling rivulets. Your breath comes in short gasps. Seeing your destination in the distance–the Castle of the Falls–you let your rucksack slide to the ground and stop to rest until twilight can conceal your movements.

The precariously sited castle is not well guarded, but you do not wish to take unnecessary risks. The defenders will undoubtedly be more experienced than you. As you wait for darkness, your mind retraces the experiences of the past years at the DragonRaider Academy in Dayspring Highlands.

What a privilege it was to attend–but how difficult, too, learning personal strengths and abilities, struggling to master a few powerful WordRunes, testing your survival skills, and fitting yourself with spiritual armor. Fortunately, you already knew how to use the bow and arrow as well as the two-edged dagger before entering the Academy.

You ponder your Character Strengths, those nine basic qualities of a follower of the OverLord of Many Names. At the Academy you studied to discover those strengths and bring them to fruition in your life:

 

LOVE is the ability to be selfless and do things that risk your own well-being.

JOY is the ability to be content in all situations because the Almighty is at work in them.

PEACE is the ability to be calm because you know that the Almighty is with you.

PATIENCE is the ability to be steadfast under difficult circumstances.

KINDNESS is the ability to be available for usefulness and service.

GOODNESS is the ability to do what is right and virtuous.

 FAITHFULNESS is the ability to be loyal to the OverLord and be dependable.

GENTLENESS is the ability to know and respond to the needs of others in a humble way.

SELF-CONTROL is the ability to discipline yourself and work toward a righteous goal. *************************************************************

Note that these nine Character Strengths are the fruit of the Spirit found in Galatians 5:22,23. The definitions used in DragonRaid approximate the biblical meanings of the terms. In the DragonRaid Adventure Learning System, you discover how well you did at DragonRaider Academy by rolling the StarLot, the ten-sided crystal that comes with your game. You will need to roll it nine times–once for each of the nine Character Strengths, beginning with Love and going in order to Self-Control.

Write these nine numbers on your Character Sheet and keep it for this–and future–adventures. (Retain the same LightRaider character from one adventure to the next). Note that the “0” on the StarLot means ten, not zero. After you have rolled number values for the Character Strengths, add them all together and divide by two (drop any remainder).

Put this number under Physical Vitality (PV) on your Character Sheet. This is a measure of your character’s ability to absorb injuries. (Note: If your character’s Physical Vitality is 18 or less, he or she is too weak for adventures and must stay home to milk cows. Roll up a new character.) Now roll the StarLot once each for your Strength and Agility scores.

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